Today is March 24th: Ada Lovelace Day. I first heard about this event last year, via a co-worker’s blog, but it was too late at the time for me to come up with a contribution myself. As it stands, I almost missed this year, too! In any event, the purpose of Ada Lovelace Day is …
Dave Prout wrote an article on the subject of crunch. He approaches the issue from a different angle, examining the causes and effects of compulsory overtime rather than dwelling overmuch on the quality of life issues. Early on, he makes an excellent point about the perception of importance: “While espousers of crunch often equate it …
A few days ago, I was asked, “oh, you’re still doing tools programming? They haven’t promoted you yet?” It made me chuckle. This kind of inquiry is something I am familiar with fielding; even within the industry itself, tools programming is often regarded as less than glamourous. Some — such as the fellow who asked …
The recent “Rockstar Spouse” incident has, not surprisingly, caused some discussion about the IGDA and their role within the game development industry. Drew Sikora said, via Twitter, “Wake up people. Game devs who blame the IGDA for doing nothing blame themselves for doing nothing. Get it? Now do something.” This instigated a series of replies, …