It looks like First and 20, which I mentioned last December, has gone through a redesign. →
It looks like First and 20, which I mentioned last December, has gone through a redesign. →
Last year, I wrote a few things about ideas the SlimDX team and I had about the future of the API: how to address design flaws we had uncovered with our current implementation, how to improve our ability to iterate on releases and design of the API, and how improve the infrastructure of the SlimDX community.
In the months that followed, I spent a lot of time prototyping our own ideas and trying to collaborate with other developers to bring fresh ideas in to the system. Most of these endeavors failed, but we learned enough from them that by the end of last year we had what we considered a workable plan and functional prototype of the concepts we would use to build SlimDX 2.0. →
The March 2011 release of the SlimDX SDK is now available. It has been almost a year since our last release, so we have quite a few bug fixes and a handful of new features. This release also marks the first major release we’ve shipped out of sync with the DX SDK, a practice we will likely continue in the future in order to provide more timely updates to our users. →
ExEn, Andrew Russell’s implementation of XNA for Silverlight and iOS, has been fully-funded via RocketHub and launched as of today. →
We have been keeping pretty quiet over here in the SlimDX camp as we work towards our major version 2 release of the API. But it’s been almost a year since the last release of our existing, version 1 SDK. Historically, our release schedule is a few weeks behind the release schedule of the official DirectX SDK, which hasn’t shipped since June of 2010 and probably won’t be shipping any time soon. →