Actually it was released last week, when it still was actually June, so I’m a little late to this party. Mike did the official release thread on GDNet this time around in which he calls out the major changes, including .NET 4.0 support, cleaner access to the shader compiler interfaces, and a much more robust DirectWrite implementation.
Also, in an effort to try and get a better sense of our users and community, we’ve put together this quick SlimDX developer survey and would appreciate your time in filling it out if you use, have used, or are considering using SlimDX for anything.
Finally, we’ve received several queries through various channels about contributing to SlimDX, especially the upcoming version 2.0 redesign. If you are at all interested in participating in or simply observing the discussions about the redesign, you should join the slimdx-devel mailing list.