My first commit to SlimDX was May 4th, 2007. It was revision 19, checked in just a few days after Promit’s announcement thread on GDNet.
It’s been more than half a decade since then, and the API has grown into the de facto standard for managed DirectX development. It’s been downloaded by tens of thousands of users and played a role in the development of indie and AAA games, terrain visualization programs, software used to overlay computer graphics in TV broadcasts, and so much more.
Working on this project was a great opportunity, and it has allowed me to meet and collaborate with some really amazing developers. It’s been wonderful, but alas, it’s time for me to move on and to explore some new things. My last commit to SlimDX was June 7th. It was revision 2203.
It’s impossible to predict the future, so I might not be gone forever, but for the time being I’m going to focus my efforts elsewhere, on some projects I haven’t really talked much about yet (but might soon). If you are interested in stepping in and working on SlimDX in my stead, do get in touch and I’ll see what I can set up.