This will likely be my last post on the subject of the major changes coming in SlimDX 2 for a little while. My last few posts have focused on issues we’re fairly certain will be relevant to the new API (as will this post) — but we don’t have everything planned out yet. We have …
Today is March 24th: Ada Lovelace Day. I first heard about this event last year, via a co-worker’s blog, but it was too late at the time for me to come up with a contribution myself. As it stands, I almost missed this year, too! In any event, the purpose of Ada Lovelace Day is …
Shawn Hargreaves has been writing about the upcoming changes in XNA 4.0 (interesting stuff). The topic is obviously one that resonates with me given my own recent posts. I particularly enjoyed this post. Back in 2007, when SlimDX was a young API, we had the luxury of having very few serious users. When we realized …
SlimDX 1 is contained in a single, monolithic C++/CLI assembly. SlimDX 2 is structured differently: it is split up into both public and private DLLs. The public DLL, which will be directly referenced by client code, is written in C# and contains the definitions for all the interfaces, enumerations, et cetera. The private DLL, written …