I am generally not a fan of extensively customizing my tools or work environment. If the benefit isn’t significant, I’m not going to spend my time monkeying around with settings and configuration files and screens of options: they get in the way of actually being productive. vim is one of those tools that’s so useful to my workflow that a bespoke configuration is worth the effort — but only if I can make that configuration as trivially ubiquitous as vim itself.

Actually it was released last week, when it still was actually June, so I’m a little late to this party. Mike did the official release thread on GDNet this time around in which he calls out the major changes, including .NET 4.0 support, cleaner access to the shader compiler interfaces, and a much more robust DirectWrite implementation.