The last few months have been fairly busy, and a good portion of that is due to the upcoming SlimDX March release, which we expect to package and ship shortly after the official March DirectX SDK update becomes available. Since the DirectX team changed up their release schedule, there’s been a larger-than-usual gap in between releases, and we’ve taken advantage of that extra time to make some fairly major changes to SlimDX. There’s one issue of particular signifigance that I wanted to talk about in detail, since it’s important.