My first commit to SlimDX was May 4th, 2007. It was revision 19, checked in just a few days after Promit’s announcement thread on GDNet.

It’s been more than half a decade since then, and the API has grown into the de facto standard for managed DirectX development. It’s been downloaded by tens of thousands of users and played a role in the development of indie and AAA games, terrain visualization programs, software used to overlay computer graphics in TV broadcasts, and so much more.

We’ve moved V2 development over to GitHub. I’ve been relatively ambivalent about git, but I am willing to admit that all of my previous attempts to try it out were with smaller projects where it perhaps didn’t get the chance to shine. Hopefully using it with SlimDX will give me a more informed opinion.

Channel 9 has a video of the Visual Studio IDE Futures presentation given by Weston Hutchins at Tech-Ed 2011 (I realize this was posted in May, so I’m a bit late on this, but I’ve been on vacation). It’s a nice long talk about some of the upcoming features in the next version of Visual Studio.

The new IDE looks similar to the current incarnation, but sports a lot of interesting and welcome features in the areas of commanding, navigation, and tab/document management.

From Matt Legend Gemmell:

Put simply, there’s a cost (not just financial, but rather psychological and emotional) associated with installing third-party software on a computing device, and there’s an associated threshold above which the [cost] is so high that it outweighs the benefit of the functionality offered by the software.

I wholeheartedly agree.

Here is a quick and dirty bit of Python code that reads Visual Studio 2010 color scheme settings files and prints the equivalent Vim highlighting commands to standard output.